I
love roleplaying adventures that fully integrate into their settings
and make full use of those settings. Generic adventures that can take
place anywhere are not necessarily bad (and there are certainly many
very good ones), but there is something special about an adventure
that can’t easily take place anywhere other than where it’s set.
The setting helps add to the adventure’s flavour, and can make the
adventure more memorable than one with a generic setting.
The House on Hook Street by
Brandon Hodge is such an adventure. Set in the Bridgefront
neighbourhood of the city of Korvosa, it makes heavy use of concepts
and rules from Occult Adventures,
and brings to life one of the poorest, most poverty-stricken places
in the Golarion
setting. It
would be possible to use The House on Hook Street
with a different campaign setting,
but to do so, you would pretty much need to transplant the entirety
of Bridgefront (and with it, much of the rest of Korvosa) into the
other campaign world. You
could change the names of Bridgefront and the locations in it, but it
would still be essentially the same place. Without its setting, The
House on Hook Street would be a
very different adventure.
Of
course, the setting is only one part of a successful adventure. A
good adventure also requires an exciting plot with interesting
encounters and villains, and The House on Hook Street
certainly has these. It embroils the PCs in a tale of drugs and lucid
dreaming, and brings them into conflict with
creatures of nightmare. It can be difficult to do horror effectively
in a roleplaying adventure, but while The House on Hook
Street isn’t strictly horror,
it does contain some incredibly creepy moments that may strike fear
in even the hardiest of heroes.
It
is
a complex adventure, and GMs should be sure to have read and reviewed
it thoroughly before play, but it’s one of the best adventures I’ve
seen in a while.
SPOILERS
FOLLOW