Fantasy can be a genre in which it’s difficult to stand out. There’s a lot out there, both good and bad, and a lot of it can be very similar, following the same basic tropes and formulas. Indeed, it’s often expected to follow those tropes and formulas. Aching God is a novel with many of the usual trappings of fantasy, particularly those established in roleplaying games like Dungeons & Dragons and Pathfinder. It involves a quest (perhaps the most iconic trope of fantasy). There is lots of magic, some of which is practised by sorcerers who have different kinds of specialisations. Other magic is used by followers of the various different gods, who grant their priests spells that can heal or protect. While there are many gods, their worshippers tend to follow one solely rather than worship them as a pantheon. The world also has warriors and roguish types, and of course there are monsters and other kinds of threats and challenges for the heroes to face.
I will confess, it took me a little while to get into the book because, at first, there didn’t seem a lot to differentiate it from all the other very similar fantasy out there. However, it wasn’t all that long. After a couple of chapters, the book begins to establish its own identity as we begin to learn a bit more about the world. By around the fourth chapter or so, I was hooked.