People who have read my review of it from last year will know that I am not a big fan of the Advanced Class Guide. It's not a bad book, but it just doesn't have much that I want or need for my games. To date, I have never used anything from the book in any of my games. Similarly, Advanced Class Origins, which provides additional options for the hybrid classes from the Advanced Class Guide and talks about how they fit into the Pathfinder Campaign Setting is rather useless to me as well. When it comes to reviewing such a book, it's tempting to just say, “Yeah, it's useless,” and move on.
But I'm not really the target audience for Advanced Class Origins. If I don't use any of the hybrid classes in my game, then of course I'm not going to get any use out of a book all about them. The target audience is, naturally, people who do use hybrid classes in their games and any review of Advanced Class Origins must take that into account. And so that is what I intend to do with this review. I will put my own dislike for the hybrid classes aside and look at what this book offers (or doesn't offer) people who like and use the classes.