For
some reason, ever since the adventure was first announced, every time
I see the name Doom Comes to Dustpawn
mentioned (generally in comments on the Paizo messageboards), I
misread it as Dust Comes to Doomspawn.
I don’t know why. I just know that I have to keep correcting myself
in my head. I had to be extra careful just to write the name
correctly above, and I will likely have to be extra careful
throughout this review. Since I can’t stop myself making this
frustrating misreading, I thought I’d share it with all of you,
possibly causing you to make the same misreading from now on and
share in my frustration.
I
am so cruel.
Of
course, the question is, does Doom Comes to Dustpawn
deserve my cruelty? And the answer is that it most definitely
doesn’t. Doom Comes to Dustpawn
by Mike Welham was the winning entry from last year’s RPG
Superstar, a contest Paizo runs annually to find new writing talent.
It’s been a very successful contest for Paizo, bringing a bunch of
great new writers into the gaming world. Old pulp science fiction
stories are the very clear inspiration for this adventure about an
invasion from outer space, but, of course, reimagined as fantasy for
the Golarion setting. The adventure cleverly mixes site-based
encounters with event-based ones, allowing for an adventure that
builds towards a specific climactic event, but does so in a very
open-ended way, leaving the player characters to guide the action and
development to that point.
SPOILERS
FOLLOW





