tag:blogger.com,1999:blog-7735644144263744003.post5897979376227057327..comments2024-03-13T06:23:10.057-04:00Comments on Of Dice and Pen: Mythic RealmsMichael Ray Johnsonhttp://www.blogger.com/profile/15651916698207855060noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7735644144263744003.post-43987823802886759392013-10-13T18:16:39.627-04:002013-10-13T18:16:39.627-04:00Oh, and of those 3 of 4 new abilities, one is usua...Oh, and of those 3 of 4 new abilities, one is usually a universal ability and the remainder are often split between two paths. The Cenotaph, for example, is more attuned to both archmages and hierophants.<br /><br />The Doorway to the Red Star, conversely, has entirely universal path abilities, so perhaps that's the best one to use if you're worried about favouritism. Alternatively, just make up your own founts and ignore Mythic Realms. If I ever run a mythic campaign, that's actually what I will most likely do. :)Michael Ray Johnsonhttps://www.blogger.com/profile/15651916698207855060noreply@blogger.comtag:blogger.com,1999:blog-7735644144263744003.post-90956076495569735142013-10-13T18:11:29.690-04:002013-10-13T18:11:29.690-04:00I disagree, especially as we're only talking a...I disagree, especially as we're only talking about 3 or 4 new abilities for each fount (compared to the 40-50 for each path in Mythic Adventures). It's not at all like allowing one wizard to use Ultimate Magic and not another. I don't really see it as a case of favouritism. That said, if I were using one of these founts and any of the players had a problem with it, I'd simply remove the extra path abilities entirely. The fount would just be a place to gain mythic power and everyone would be limited to the abilities found in Mythic Adventures.Michael Ray Johnsonhttps://www.blogger.com/profile/15651916698207855060noreply@blogger.comtag:blogger.com,1999:blog-7735644144263744003.post-64310422593220565102013-10-13T17:46:19.959-04:002013-10-13T17:46:19.959-04:00I mean, it's great for a solo adventure or a h...I mean, it's great for a solo adventure or a higher-level PC whose ascension is presumed to have happened in the backstory. But as a GM, I'm not going to use any of these places unless I happen to have a party who are all planning to take the same Mythic Path. I don't want to have to choose which one of my players gets to be "more equal."<br /><br />JoanaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7735644144263744003.post-67956418132500277522013-10-13T17:38:53.365-04:002013-10-13T17:38:53.365-04:00In Pathfinder, more options = more power. A PC wh...In Pathfinder, more options = more power. A PC who can pick and choose from every feat published will almost certainly have more capabilities than the same concept limited to the Core Rulebook. <br /><br />Having the place of mythic ascension favor one path over another is similar to telling one wizard he can use spells and options out of Ultimate Magic while another wizard in the same party is limited to the CRB and APG. A DM who chooses one of these Founts to make his party Mythic is blatantly choosing which players get extra options and which don't.<br /><br />Once that sort of favoritism is revealed to be built into the adventure, if I didn't walk away from the table entirely, I'd at least refuse to ascend there and demand the DM build in a sidequest to take my PC to her path's fount.<br /><br />JoanaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7735644144263744003.post-16170903905859230942013-10-13T15:55:06.689-04:002013-10-13T15:55:06.689-04:00Well, the new path abilities don't actually gi...Well, the new path abilities don't actually give you more power, just more options to choose from. Every mythic character gains a new path ability at each tier, but there's a huge list to choose from for every path. So the Star Towers, for example, have a new 1st-tier guardian path ability called World's Heart. Guardians who ascend from the Star Towers don't gain World's Heart for free. They still have to choose it. It just means they have a slightly larger list to choose from. It's kind of like adding a bunch of new sorcerer/wizard spells to a location. They give sorcerers and wizards a little more to choose from, but don't increase the number of spells they can actually use per day (or know, in the case of sorcerers).<br /><br />Also, I probably should have mentioned that, while each fount is focused towards a certain path, most of the founts have at least one new universal path ability that characters of any path can choose.Michael Ray Johnsonhttps://www.blogger.com/profile/15651916698207855060noreply@blogger.comtag:blogger.com,1999:blog-7735644144263744003.post-89235421658815937292013-10-13T14:53:34.230-04:002013-10-13T14:53:34.230-04:00I haven't done more than flip through Mythic A...I haven't done more than flip through Mythic Adventures, but I found this part of your review troubling from a mechanical standpoint:<br /><br />"The new path abilities are tied to their associated founts, meaning that characters can only select any particular ability if they ascended via that fount. As each fount has its own particular style or feel to it, there are naturally certain mythic paths that fit better with it. As such, each fount tends to only have abilities for one or two specific paths (most of the Star Towers’ path abilities, for example, are for guardians). Characters don’t have to choose the paths most associated with each fount, but those who do gain just a few more options when advancing their characters."<br /><br />The general idea is that a whole party "ascends" together, yes? So if mythic founts are sources of ascension, doesn't it "cheat" party members who take the "wrong" path? Or encourage them to take the "right" path to get the expanded options, thus leading to a party full of, say, Guardians and no Archmages? If I were the arcane caster whose party ascends at the Star Towers, don't I have a right to feel slighted that the DM chose to reward players of tanky PCs more than me? Or, conversely, if there's a mythic fount focusing on Archmage abilities, doesn't that show bias against the melee PCs? <br /><br />As a DM, how could you possibly choose to build a mythic ascension for a well-rounded party around one of these founts? It seems you'd always be showing favoritism toward one or two paths, and once the PCs have ascended, there's no way they can visit another fount and get access to that site's abilities?<br /><br />JoanaAnonymousnoreply@blogger.com