The Pathfinder Campaign Setting world of Golarion is a diverse world, full of numerous different races, cultures, and ethnicities. This goes beyond just the core races of humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. There are tieflings, aasimars, goblins, ratfolk, and more. There are even androids and aliens from other worlds. As the setting has expanded over various books, more and more of these races have received expanded detail, from cultural information to options to play them as player characters. But much of that information is scattered across numerous different books, making it sometimes hard to keep track of it all.
Inner Sea Races brings much of this information into one spot. In doing so, it takes the opportunity to revise and expand on that information, becoming the definitive book on the varied peoples of the Inner Sea region of Golarion. And it’s chock full of tons of useful information that will help bring both PCs and NPCs alike to life.
Inner Sea Races is a 256-page hardcover book. In layout, it’s arranged similarly to the Advanced Race Guide, in that the chapters are broken down based on how common the races are. However, the similarities mostly end there. Whereas Advanced Race Guide is a book of primarily game mechanics options with a bit of generic flavour text for the races it covers, Inner Sea Races focuses almost entirely on flavour text, covering such things as history, society, faith, and relations between races. In fact, there is no mechanical information at all in the first three chapters. The fourth chapter does introduce some new mechanical options, but this is a relatively small portion of the book. People looking for a vast array of new character abilities may well be disappointed with Inner Sea Races, but people, like myself, looking for more flavour text will likely be happier.